Caur of the Ejinn
A somewhat shy bowwoman, constantly looking for work. She lacks the ability to perform magics other than the most basic of healing, something she is typically quite cagey about. Though she can use Aetherytes for travel, for distances larger than a few malms she must use traditional means of travel. Despite this, she makes damned good use of a bow, able to accurately pierce bullseyes at distances up to 150 to 200 yalms.
An expert in the history and practice of archery, there's not a single conventional - or unconventional - type of arrowhead she does not employ, or at least know how to employ in her archery.
Caur is picking up the rapier and focus as a new weapon at the behest of a friend. She is able to use it to cast basic healing spells, and its use as a weapon is not unfamiliar to her. She cannot seem to get the hang of any combat spells, however.

The Ejinn, Caur's People
To say that the Ejinn love to swim is a misunderstanding of their nature. Their love for the water is rivalled perhaps only by that of the fish they hunt for food, or the riverweed they use to create baskets. They do not swim because they love it – though they do – the Ejinn swim because their nature demands it. Some Highlander Hyur have – rather crudely – described the way the Ejinn swim as “making love to the damned river.” Though this description is unceremonious, it does attempt to describe the grace with which the Ejinn Xaela travel through the river.
My Rules
rule 001. : Be Aware of Bleed
Caur is, generally, not a bad actor. However, as with all good characters, she is flawed. Most likely, if Caur does something morally questionable it is because I intentionally wrote her that way, and not because I feel or operate the way she does. Caur's feelings are -of course - not my own. Check your bleed! You should absolutely read more about bleed here!
Be aware that bleed is not necessarily bad, it is just something that happens in roleplay that can become dangerous for you and your roleplay partner if left unchecked, or if you are unaware of it.. You should check in on it with your roleplay partner! rule 002. : I do not Interact with People Under 21
This is a hard and fast rule for me. I feel no need to elaborate. rule 003. : Caur is my Character to Control
I ask that in roleplay interactions you not control Caur's actions. She has been written with as much care as I have put into any of my other characters, and you can't possibly know her like I do.
rule 004. : Scenes Should Have a Purpose
This isn't to say scenes must be narratively earth shattering. Even small domestic scenes in which two characters enjoy a cup of tea can have purpose. rule 005. : Be Kind. Please.
I ask that you be kind in your interactions with me. I do not go out of my way to log into FFXIV just for people to be rude to me. I will, of course, be kind in turn! rule 006. : With Regards to Sexuality
1. I am not opposed to ERP, but it is not a priority for me, and it is not something I will go out of my way to engage with.
2. I will not engage with stories involving sexual assault. Period. rule 007. : Discord Privileges!
If you're really nice and I like you I'll grace you with my discord username! You won't get it if you're mean, though! >.<
Also don't give it to other people, that's an instant block.

About Caur
Name Caur of the Ejinn
Age 26
Pronouns She/Her
Species Au Ra (Xaela)
Nameday 27th Sun of 6th Astral Moon
Sexuality Bisexual Biromantic
Location Ul'Dah - Sultana's Breath Apartments
At a Glance
In casual company Caur wears a blue eye patch to cover her unsightly missing eye. It is comfortable and she feels no compunction to dress it up. She wears a lovely dark blue, visible in nearly all of her clothing. Her horns are adorned with silver and lapis, and her lips are tinted a dark gray.
In polite company, Caur is inclined to wear a glass eye. She isn't terribly happy with her current glass eye, as it does not have a luminous limbal ring like her right eye does. She would love to commission a higher quality one, but is unable to find an artisan who makes such commodities.
Caur is disinclined to speak unless spoken to first, though she is liable to speak at length on the topic of how expensive the damned drinks in this bar are. One might think her to be shy and chaste and moral, but she is - at least as far as food and alcohol are concerned - rather hedonistic.
Attributes
Strength ⬤ ⬤ ⬤ ⬤ ⬤
Dexterity ⬤ ⬤ ⬤ ⬤ ⬤
Stamina ⬤ ⬤ ⬤ ⬤ ⬤
Charisma ⬤ ⬤ ⬤ ⬤ ⬤
Manipulation ⬤ ⬤ ⬤ ⬤ ⬤
Composure ⬤ ⬤ ⬤ ⬤ ⬤
Intelligence ⬤ ⬤ ⬤ ⬤ ⬤
Wits ⬤ ⬤ ⬤ ⬤ ⬤
Resolve ⬤ ⬤ ⬤ ⬤ ⬤
Features
Height 5'0"
Weight 134 lb.
Build Thin, wiry, and dextrous
Eyes Blue with white limbal ring
Hair Black with blue highlights
Notable marks Missing Eye
Scars Secret Secret is Secret!
Languages Common Tongue, Old Auri, Xaelic
Bust Size My eye is up here, jerk.
Philosophy of Battle
Manipulation and Composure is the Name of the Game!
❛❛A bowman's perceptive faculties are merely the foundations of a decent shot. To take the perfect shot one manipulates the enemy into position and looses one's arrow. You will strike true if your enemy is out of step or out of line. The key is to trick them into falling out of line. Make them believe it was their idea and then strike.❜❜ - Caur on the importance of manipulating one's suroundings ❛❛To loose the arrow is to kill or maim. Where magicks are sourced from force of will and Aether, arrows are loosed from physical force and matter. Pray take care that your arrow finds its mark in the throat of your enemy and not that of your friend. To this end, compose yourself. If you allow the heat of battle to shatter your composure you will surely harm a friend.❜❜ - Caur on the importance of composure ❛❛The best bowman I ever met was an old Xaela woman who couldn't make a cup of tea without spilling half the damned thing all over herself. When she spilled scalding hot tea on herself, did she scream? No. She remained calm, separated the fabric of her skirt from her legs, mopped up what little mess there was, and refilled her cup. One's dexterity is secondary - tertiary, even, to success as an archer. Why do you think I taught you meditation before I taught you to string your bow?❜❜ - Caur after tripping over her left foot
History
The Basics
- Born the youngest of three children
- Archery and a discipline she refers to as "fire magery" came naturally to her
- Suffered a severe physical trauma in childhood
- Left the Steppe three years ago shortly after losing her left eye.
- Now works as a mercenary in Eorzea
Caur's Relationships
♥ = Romantic Relationship ♦ = Working Relationship
♣ = Friends ♠ = Animosity

VAVARA VARA . carrd
♦ ♣
"I saw her, drunk at the bar, waving around her staff like a fool. But then I got to know her and realized she is certainly no fool. She is perhaps wiser than any person I've ever known."
Vavara Vara ended up joining Caur in one of her escorting gigs that night, and has been a steady companion ever since. The two know things about the other that no one else seems to know, in spite of the fact they've known one another only a few short moons.

Juniper Roseheart . carrd
♥ ♦
"Outgoing - perhaps to a fault - but incredibly kind! His manners are of the highest caliber, in spite of the fact that his flirtatiousness strains conventional social graces. Though he is obviously wealthy, he isn't ostentatious about it. With regards to his personal appearance, however... He possesses an extraordinary personal beauty that one must see to believe - And I think he knows it." Juniper spoke to Caur while she was leaning on a banister in Quicksands, brooding. The two have been getting along incredibly well since, in spite of Caur's initial standoffishness. Though she hasn't felt for anyone in an age, some kind of romance appears to be blossoming between the two of them.

Mesa Kha . carrd
♦♣
Of the Xaela Caur has met in Eorzea, none make her feel quite like she's been disinherited from her culture quite like Mesa does. Though she know she doesn't mean to, Caur sees Mesa as a perfect blend of Eorzean and Steppe culture - a balance she has been failing to strike since she arrived in Aldenard.
Regardless, Caur is inclined to see Mesa as a friend and ally.

CHARACTER NAME . carrd
♥♦♣♠
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CHARACTER NAME . carrd
♥♦♣♠
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CHARACTER NAME . carrd
♥♦♣♠
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Plot Hooks
For Ejinn
An Ejinn might be aware of a Xaela by the name of Caur who voluntarily exiled herself after making a decision which led to some of her tribemates being killed.
One may also have heard a rumor that this exile is not self-imposed.
For Xaela
Caur is sheepish around other Xaela (for reasons listed above), but as she misses the Steppe, she longs for their company. There is a chance she will come try to speak with you if you are a Xaela.
For Those With Aether Sight
Those with a proficiency for sensing another's Aether will see an Aetheric disturbance in Caur's throat, regardless of whether it is covered by cloth or jewelry. The origin of this disturbance is clearly physical trauma mixed with psychological trauma.
What's With...?
Caur ' s Eye?
Yes, the eye patch is necessary.
Caur is aggressively reticent to discuss the topic of how she lost her eye. Most days, she is quite likely to change the subject, or ignore the question entirely. Other, rarer days, one can press her into a curt, one-word answer, "arrow."
That Fugly Necklace?
Few in Eorzea have seen Caur without her very ugly silver gorget. Those who have seen her without the gorget have typically seen her with some kind of scarf or turtleneck shirt covering her throat. She is not reticent to explain why she wears such an ugly necklace, but she is loathe to uncover her scar for others to see.
About The Player!
I've been roleplaying in one fashion or another for over a decade. Between TTRPGs and LARPing, I've got about twelve years of experience playing and three years organizing. Text based roleplay is new for me, however, and I'm excited to dip my toes into it!I've been a World of Darkness roleplayer for about eight years, and you can see its influence in my storytelling and my writing. My hope is, in the next year or so, to begin hosting a LARP in the city I live in!Things I like in Roleplay:
1. Meaningful consequences
2. Dark/Mature themes
3. Character Development
4. Big and small reveals!Things I'm not fond of:
1. God Modding
2. Metagaming